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PiecewiseImageReaderWriter
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this.playerID = playerID;
}
// The following horse shit is for backwards compatibility with the old, retarded method of storing heatmap data
public static HeatmapNew convertOldHeatmapToNew(Heatmap oldStyle, long userId) {
HeatmapNew newStyle = new HeatmapNew(userId);
for (int x = 0; x < HEATMAP_WIDTH; x++) {