Repositories (1)

BTCM-Public-Repo
1 snippets stored for this repo
// vec3f_copy(&o->oBobombBuddyPosCopyVec, &o->oPosVec);

    if (gCurrLevelNum != LEVEL_TTC) {
        //hard coded horse shit
        object_step();
        //the reason for this though is because a lot of npcs in ttc are on top of objects, which unload collision when you walk away from them
        }