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forsaken
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#define AI_BEHAVIOUR_RAMMINES (1<<16) // If I find a mine ram the bastard....
#define AI_BEHAVIOUR_RETREAT (1<<17) // If I Get hurt bad I should run away..
#define AI_BEHAVIOUR_DONTSTOPANDTURN (1<<18) // should I stop when I turn...
#define AI_BEHAVIOUR_PRECISECONTROL (1<<19) // No bouncy inertial shit...Robotic and Menacing movements...
#define AI_BEHAVIOUR_CLOAK (1<<20) // I Can Cloak...
#define AI_BEHAVIOUR_NOBOB (1<<21) // I Dont Bob...
#define AI_BEHAVIOUR_NOTURN (1<<22) // I Dont Turn..
#ifndef LOCALTITLE_INCLUDED
#define LOCALTITLE_INCLUDED
#define LT_MacroText1 "you ugly son of a bitch..."
#define LT_MacroText2 "Time to die..."
#define LT_MacroText3 "I will tear your soul apart..."
"you ugly son of a bitch...", // taunt 1 ( F9 )
"Time to die...", // taunt 2 ( F10 )
#define AI_BEHAVIOUR_ATTACKMINES (1<<13) // If I see a Mine Should I Attack It..
#define AI_BEHAVIOUR_AVOIDMINES (1<<14) // If I see a Mine Should I Avoid It..
#define AI_BEHAVIOUR_DROPMINES (1<<15) // If My Nearest Node is a mine dropping node then I can Drop Mines..
#define AI_BEHAVIOUR_RAMMINES (1<<16) // If I find a mine ram the bastard....
#define AI_BEHAVIOUR_RETREAT (1<<17) // If I Get hurt bad I should run away..
#define AI_BEHAVIOUR_DONTSTOPANDTURN (1<<18) // should I stop when I turn...
#define AI_BEHAVIOUR_PRECISECONTROL (1<<19) // No bouncy inertial shit...Robotic and Menacing movements...