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forsaken
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#define AI_BEHAVIOUR_RAMMINES			(1<<16)		// If I find a mine ram the bastard....
#define AI_BEHAVIOUR_RETREAT			(1<<17)		// If I Get hurt bad I should run away..
#define AI_BEHAVIOUR_DONTSTOPANDTURN	(1<<18)		// should I stop when I turn...
#define AI_BEHAVIOUR_PRECISECONTROL		(1<<19)		// No bouncy inertial shit...Robotic and Menacing movements...
#define AI_BEHAVIOUR_CLOAK				(1<<20)		// I Can Cloak...
#define AI_BEHAVIOUR_NOBOB				(1<<21)		// I Dont Bob...
#define AI_BEHAVIOUR_NOTURN				(1<<22)		// I Dont Turn..
#ifndef LOCALTITLE_INCLUDED
#define LOCALTITLE_INCLUDED

#define LT_MacroText1 "you ugly son of a bitch..." 
#define LT_MacroText2 "Time to die..." 
#define LT_MacroText3 "I will tear your soul apart..."
"you ugly son of a bitch...",		// taunt 1 ( F9 )
	"Time to die...",					// taunt 2 ( F10 )
#define AI_BEHAVIOUR_ATTACKMINES		(1<<13)		// If I see a Mine Should I Attack It..
#define AI_BEHAVIOUR_AVOIDMINES			(1<<14)		// If I see a Mine Should I Avoid It..
#define AI_BEHAVIOUR_DROPMINES			(1<<15)		// If My Nearest Node is a mine dropping node then I can Drop Mines..
#define AI_BEHAVIOUR_RAMMINES			(1<<16)		// If I find a mine ram the bastard....
#define AI_BEHAVIOUR_RETREAT			(1<<17)		// If I Get hurt bad I should run away..
#define AI_BEHAVIOUR_DONTSTOPANDTURN	(1<<18)		// should I stop when I turn...
#define AI_BEHAVIOUR_PRECISECONTROL		(1<<19)		// No bouncy inertial shit...Robotic and Menacing movements...